برج کماندار | Archer tower


اولین سامانه مدیریت خانواده و مراقبت از خانواده در فضای مجازی در ایران
- موقعیت لحظه ای و مسیر یابی خطی
- گزارش عملکرد در شبکه های اجتماعی
- تلگرام ، واتس اپ ، اینستاگرام ، لاین
- مدیریت دسترسی به وب سایتها
- امکان فیلترینگ تماس ها و پیامک ها
- و ده ها قابلیت کاربردی دیگر

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برج کماندار | Archer tower

راهنمای برج کماندار Archer tower در بازی clash of clans

برج کماندار | Archer tower


برج کماندار:
برج کماندار توانایی هدف قرار دادن هم پیاده نظام دشمن را داراست و هم نیروی هوایی .

استراتژی دفاعی:
برج کماندار طیف وسیعی را تحت پوشش قرار می دهد.بهتر است آنها را در لایه های بیرونی قبیله قرار دهید.
با توجه به هدف قرار دادن تمامی عناصر دشمن هجومی و به دلیل محوطه ی گسترده ی تحت پوشش اش از این برج برای پوشش و حمایت از سایر عناصر دفاعی بهره برده می شود.
اگرچه هم از نظر زمانی و هم از نظر هزینه ارتقاء سطوح ، برج کماندار از توپخانه ها ارقام بالاتری را به خود اختصاص می دهند اما با توجه به خصوصیات برترش ( به خصوص توانایی حمله به نیروی هوایی دشمن) بهتر است ابتدا برج های کماندار خود را به سطوح بالاتر برسانید و سپس برای توپخانه ها اقدام کنید.
برج کماندار | Archer tower


استراتژی هجومی:
اگرچه نیروی زمینی و هوایی شما از شر برج کماندار در امان نخواهد بود اما برج کماندار در هر بار تیر اندازی فقط یک واحد نیروی شما رو مورد اصابت قرار خواهد داد . با این تفسیر با محاصره کردنش به وسیله ی گروهی از کمانداران و یا گروهی از بربر ها می توانید به سادگی از کار بیاندازیدش.
اگر می خواهید بالن ها را به میدان نبرد بفرستید ، بهتر است تا جایی که می توانید آنها را از تیر راس برج های کماندار دور نگه دارید چون بالن ها سرعت کمی دارند و به راحتی توسط برج کماندار منهدم می شوند.
برج کماندار | Archer tower




خصوصیات برج کماندار (Archer Tower) در سطح ۱ :

میزان خسارت بر ثانیه : ۱۱
سلامتی : ۴۰۰
بُرد هدف : ۱۰ واحد
نوع هدف گیری : تک هدف (نقطه ای)
هدف : اهداف زمینی و هوایی
هدف مورد علاقه : همه دشمنان
سرعت حمله : ۱ ثانیه
اندازه :۳×۳


مشخصات :
برج کماندار | Archer tower



"Archer Towers have longer range than cannons, and unlike cannons they can attack flying enemies.''

Summary
Archer Towers are extremely versatile structures. They are able to target both Ground and Air Units, and they have excellent range. This versatility means that they should form the cornerstone of every player's defense.

Defensive Strategy
Archer Towers can target both Ground and Air Units at an amazing distance. Therefore, it is generally a good idea to place them on the outer perimeter of the village. Doing so allows players to capitalize on the excellent range and provides good coverage for the rest of the defenses.
As Archer Towers have the ability to target both Ground and Air Units, a good strategy would be to place all of the other defenses within range of at least one Archer Tower.
It is typically a good idea to upgrade Archer Towers before you upgrade Cannons. Although they are more expensive and take longer to upgrade than similar-level Cannons, Archer Towers have more range and can target air units as well as ground units.
It is typically wise to put an Archer Tower near a Cannon or Mortar due to the fact that neither of these two defenses can target air units.
Offensive Strategy
Their ability to target both Ground and Air Units makes Archer Towers formidable defenders. However, Archer Towers are only able to damage one unit at a time. This makes it very easy to overwhelm them with large groups of Archers or Barbarians.
When deploying only a few Balloons, it is advisable to keep them away from an Archer Tower, as their slow movement speed makes them an easy target. However, Balloons deployed in large numbers will quickly destroy an Archer Tower while only losing one or two Balloons. After the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the rest of the village (although Wizard Towers and time can still be a problem). You can also place a group of Archers (around 15-25) and let them do the work.

Upgrade Differences
Archer Towers undergo significant visual changes at levels 6, 11, 12 and 13.
When initially constructed, the Archer Tower has an open wooden lattice supporting a flat wooden platform; an exterior wooden ladder leads from the ground to the platform level. From levels 2 through 5, the lattice structure and wooden platform both receive additional reinforcement.
At level 2, the Archer Tower gets 4 short posts on the top and the wood gets thicker.
At level 3, the Archer Tower gets gray stone paddings on the legs and the short posts connect each other on the platform.
At level 4, the Archer Tower has the paddings turn into supports and a small green flag is added under the platform.
At level 5, the Archer Tower gets a solid stone base which connects each support.
At level 6, the lattice supports and exterior ladder are removed, and solid vertical supports are added. The wooden platform receives stone battlements and the green flag is extended to cover the interior.
At level 7, the stone battlements around the platform are reinforced and the solid stone base is taller to completely obscure the interior.
At level 8, the Archer Tower receives metal braces at the bottom of each leg.
At level 9, the Archer Tower's flags get shorter to reveal the interior again and the metal on each leg turns into spikes.
At level 10, the flags get larger again and golden plates get placed around the whole tower.
At level 11, the color scheme completely changes as all the wood is replaced with dark iron, and the battlements receive dark iron shields on each corner with stone skulls in between them. The flag changes from green to orange.
At level 12, the tower gains golden guard shields on its bottom and golden spikes all over it with silver corners at the top. The flag is replaced with spikes and the battlement walls become highly polished metal. The archers shoot with fire arrows. The planks where the Archers stand also switch directions.
At level 13, the 3 golden guard shields fuse together into 2, becoming thicker and the silver plating on the top becomes golden instead. The plating the lower spikes are attached to become a deep crimson, and the corner shields themselves turn red. The tower also gains a gold colored base at each leg and a lighter hue on the wood on top.
The number of and apparent level of the Archers atop the tower also change with level.
When first constructed, the Archer Tower has two Archers on its platform, with the appearance of a level 1 (or 2) Archer, and shoots normal arrows.
At level 4, They shoot flaming arrows until the Archer Tower is level 7.
At level 5, the Archers' appearance changes to that of a level 3 (or 4) Archer.
At level 7, a third Archer appears, and they start shooting purple arrows (until level 11).
At level 8, the Archers' appearance changes to that of a level 5 Archer.
At level 10, the Archers' arrows begin to explode on impact.
At level 11, the Archers' appearance changes to that of a level 6 Archer and they shoot fire arrows.
At level 13, the Archers' appearance changes to that of a level 7 Archer. The arrows they shoot are flaming reddish-pink.

Trivia
You don't need to train an Archer to have the Archer Tower, nor do you need to unlock the Archer in your Barracks. Any upgrades to Archers you have completed in your Laboratory have no effect on the Archer Tower whatsoever.
Archer Towers are the first defenses that you unlock that can attack flying troops.
The number of Archers atop the tower is purely aesthetic. Archer Towers with three Archers at the top have the same range and rate of fire as towers with only two Archers at the top.
The Archer Tower is one of the two defenses that resemble a troop, the other being the Wizard Tower.
When you upgrade an Archer Tower there is no Archer on it. The Archer(s) on top also disappears while the tower is being moved.
When upgrading, the tower appears in the war base as the previous level, with no Archer on top, although it is completely functional. (The same also holds true for Wizard Towers.)
The Archer Tower is currently the building with the highest number of upgrade levels (13).
Even though you cannot upgrade Archers to level 5 until you upgrade your Laboratory to level 6 (Which requires a level 8 Town Hall), the archers atop a level 8 Archer Tower (The max level for Town Hall 7) resemble level 5 Archers.
At level 13 they do the second highest damage out of all defensive structures, next to the level 8 Hidden Tesla.
From the 2014 Winter update, Archer Towers shoot twice as fast as before but still have the same damage per second. This will allow more units to be targeted.

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